This makes them unpleasant to play with imo, even with Melee Splash. I definitely agree with you that more minion speed would be nice for melee-style minions, but I think Ice Golems at least are working okay even without an MS buff.Īs a side note, Stone Golems have a bad habit of using Default Move to approach mobs instead of just doing the rolling attack. Not trying be argumentative or anything, just wanted to provide what I feel is accurate info. Anyway, hope you don't mind me chiming in. In other words, Ice Golems are more than possible without sacrificing build quality. (sorry, Zana and Abyssal Depths made it kinda long) Here's an example of mapping without abilities and flasks, just simple walking: The golems keep up fine, whether your style/goal is efficient xp with lots of running/Shield Charging/whatever, or just want to chill out and play one-button style. bosses, or stick with Speed full time if you like, since they do decent damage already). Minion Speed is like a pseudo-Increased AOE Gem for the Ice Golem Cyclone (can also easily swap with MinionDmg vs. Minion Speed Gem and Frenzies are enough, both of which synergize well with melee golems. Minor node Energy Shield, Curse Duration replaced with Energy Shield, Curse Effect.Actually, you don't need Biscos or speed rings.Minor node Energy Shield, Critical Strike Chance replaced with Energy Shield, Power Charge Duration.The small passive leading to Void Beacon now also grants 10% increased Cold Damage.Added a small passive leading to Frigid Wake which grants 8% increased maximum Energy Shield and +5% to Cold Damage over Time Multiplier.Added a small passive leading to Withering Presence which grants 8% increased maximum Energy Shield and +5% to Non-Ailment Chaos Damage over Time Multiplier.New Notables - Withering Presence and Frigid Wake.Each of the small passives on the Occultist Ascendancy tree now grant 6% increased energy shield (from 8%).
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